The world’s largest computer chip manufacturer Intel has announced the upcoming purchase of Havok , the middleware software manufacturer that creates physics engines used in games and virtual worlds like Second Life. Intel have been experimenting with the uses of 3D spaces for serious applications for some time, and see Havok becoming ‘a key element of Intel’s visual computing and graphics efforts.
Dublin based games tool developer, Havok, have been snapped up by chip giant Intel for a pinch over $100m. Havok’s initial market was in-game physics however recently their focus has been expanded to animation and development tools for next-gen platforms. Half-Life 2, BioShock, MotorStorm, Halo 3 and Alan Wake are but a few titles which use Havok technology or tools.
Intel’s press release states that:
“Havok will operate its business as usual, which will allow them to continue developing products that are offered across all platforms in the industry.”