Virtual worlds are persistent implementations of a space or container that can contain both player objects (the gamers) and tangible objects (weapons, health …
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Virtual Reality Technology
Researchers are pushing the boundaries of virtual reality technology research and experimenting with new forms of input devices, user interfaces, multimedia and …
Interactivity
Immersion within a virtual environment is one thing, but for a user to feel truly involved there must also be an element of interaction. Early applications …