Virtual reality is defined as computer-simulated environments which are able to replicate a virtual presence in places that exist in the real world. Most of the current virtual environments consist of primarily visual experiences, which are displayed through a computer monitor. There are some virtual reality simulations that have the capability to add extra sensory information, such as sound or tactile sensation. The simulated virtual reality environment is often designed to feel natural presenting a lifelike experience. This can be very beneficial, especially when used for training and simulations during pilot or combat preparation. It’s very difficult to manufacture a high-fidelity VR experience, in most part due to limits on computer processing strength, image resolution, and bandwidth. The hope is that these limitations will be overcome as related technologies gain power and become more cost-effective.
The concept of Virtual Reality extend prior to the rise of the computer, but development of modern virtual reality as we understand it has taken place in the past forty years. Virtual Reality claims its list of innovative pioneers like Sutherland, Noll, and Krueger, which all contributed to the creation of modern virtual reality. Pop culture and the sci-fi genre have also produced great effects on the research as well as the social implications of virtual reality.
In 1965, Ivan Sutherland, a computer scientist, dreamt up what he labeled the Ultimate Display. This allowed users to peek into a virtual world that would appear, which felt as real as the physical world. This vision would serve as the guide for all future developments related to the field of VR. Sutherland built a head mounted display that was linked to a computer system. Computers produced the graphics for display, instead of just cameras.
His Virtual Reality Innovations included:
- A virtual reality world with true to life vision, augmented through 3D sound and tactile stimulation
- Computer systems capable of maintaining a real time world model
- Ability for users to control and manipulate virtual objects
This site will examine the characteristics of virtual reality, the technology used in its propagation, and issues facing the future of virtual reality.