twinity

Can Twinity Foster Creativity and Economy in Virtual Cities?

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In a few months, Twinity, a virtual world based on virtual cities, will open in beta. Metaversed got an initial brief, and tour of the alpha system last week. The overall impression was encouraging. Some of the differences in how the system will work over other worlds may make or break the fledgling world created by German company Metaversum, who are keeping many of the final details under close wraps. One things for sure though: Of the many new worlds in pre or closed beta currently, this is one of the most exciting.

nick at mohammads place

The feature that instantly sets Twinity apart from the crowd of hopeful new worlds in this space is its city model. All of the spaces that users can inhabit are created by the company. You can rent an apartment in a building, but not create your own building. On a case by case basis, you may be able to buy a whole structure, but this has not been finalized yet.

the lobby

As you can see from the image above, navigation follows a real word theme. That's the "lobby", a map of the real world which users can zoom in on by continent, then drill down to individual buildings, spaces and apartments.

A more open economy?

Twinity's business model follows a fairly predictable formula: Premium accounts, currency commissions and item sales (property/objects). Where it gets interesting, is in their plans to farm out much of the user to user transactions to a third, as yet undisclosed party. The system will provide a double escrow utility for users to trade objects and property and services with real money. Primary markets, such as initial property sales will be made using a synthetic currency similar to the Linden Dollar or Entropian PED. Metaversum say they want to allow a more realistic cash flow, letting users trade with each other outside of the system as well as in it. The primary economy (synthetic currency) will come online during the initial beta, in 3 months or so, the secondary economy will follow that.

User created content

Although you can't build property in Twinity, you will be able to create and import objects, and in the future, script them. Metaversum are already in talks with several major content creation companies as well as using in-house teams to kick start the creative process. Users will be able to create objects using any of the major 3D tools that export to Collada format. This includes 3DMax, Maya, Blender and Sketchup. Animations are also part of the creative toolkit in a virtual world, and sometime during beta users will be able to create their own.

nick and monan
Above you can see me talking to one of the support staff in a fairly bare apartment. I'm not keen on the speech bubble way of speaking, but I'm prepared to admit that that could be due just to the way I'm used to doing it. I couldn't work out how to see a chat history, but you'd presume it would exist.

In a crowded space

Metaversum are doing something. In a space with a lot of buzz, but very little substance it's encouraging to see a company invite us in to kick the tires and mooch around the alpha build. I like the idea of the real money economy. I like the idea of the cities, and of owning an apartment, or other space in a building. Where I start to get a bit glassy eyed is the question of why they need a synthetic currency at all, and I wonder if they have the financial and creative fuel to bust out of "interesting alpha" to "kick ass beta" to "profitable company". With Kaneva going from strength to strength these past few months, and appearing to be their nearest competition, perhaps along with Vastpark, they have their work cut out for them. They're also just one of many hopeful companies about to launch in the social virtual worlds space which whilst small, is still highly competitive.

Having said that. I was impressed with what I saw,and encouraged by what I'd heard. I think at this point they're moving in the right direction and are certainly a company worth watching. I hope great things come of Twinity, because on a personal level, I liked it.

5 Things You Didn't Know About the Upcoming Twinity Beta

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In just a few short weeks, Berlin based Metaversum will launch a closed beta of their new virtual world, Twinity, which they describe as a mashup for virtual and real life, where alternate reality games will thrive. I had a chance to catch up with Jeremy Snyder, Metaversum's VP Community & Operations, and get the lowdown on what sounds like a very exciting new virtual worlds project.

Here are some of the key facts. I've not seen Twinity yet, but I think if they can live up to their claims, it's gonna make a big splash in this space.

1. Twinity is a Real Cash Economy

Like forerunners Second Life and Entropia Universe, Twinity residents will be able to buy and sell inworld currency, (the name of the currency is still under discussion) and trade virtual goods and services.

2. Twinity Uses a Mix of Proprietary and Open Source Systems

Twinity will be tightly integrated with the 2D web, using technologies such as Ruby on Rails and MySQL and Postgres to power such things as web based inventory management. They also use some of these Open Sources DB systems and such, including Linux servers for the 3D environment. Sadly, Metaversum are not prepared to release details of the proprietary middleware application they use for their 3D, though I'm sure we'll be able to make educated guesses once we see it!

3. Twinity Residents will not have as much Creative Freedom as Second Lifers

Right off the bat, there are no inworld modelling tools in the Twinity client, but you will be able to import 3D objects made in Maya, or Blender for example. You also wont be able to make your own buildings, not at first at least, but you'll be able to buy an apartment in a Metaversum built structure, or perhaps a whole building. In that space, or zone as they put it, you'll have more freedom, being able to import and place objects.

4. Items Marked for Sale, Must be Approved

Driven by concerns of copyright infringement, Metaversum will not let you place items you've created for sale untill approved. They say that they think this will scale, as they intend to use offshore partners to handle much of this, but also freely admit that it will be a case of "we'll see..." when the time comes.

5. Twinity Will Run on a Fairly Standard Virtual Worlds Business Model

The way Metaversum intend to make Twinity pay will be familiar to many Metaversed readers:

  • Currency sales
  • Real estate sales
  • Premium accounts - Details still being finalized

With such an emphasis on currency, I wonder just how those creative and entrepreneurial restrictions mentioned above will impact the company, and the worlds growth.

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