What you're watching is SLTk Pro (website) render an object in Second Life that was designed in Autodesk Maya. The software itself works as a plugin, augmenting Maya to enable the in-world rezzing function as well as all of the extras like texture application and joining multiple sculpted prims. If you'd like to see some of the neat things they've created you can check them out in-world (SLurl) or download the 15-day free trial. A 3dsMax version is on the way as well!
Importing data into Second Life, rather than using the in-world building tools, is certainly an idea whose time has come. It doesn't have to remain on a small-scale either, but can apply itself to the world's largest structures:
(The real action begins at about the 4 minute mark!)
Metaversed readers may remember our previous article on AI Design Studio's "Henshin", the software that imports AutoCAD files to Second Life. There's something awe-inspiring about seeing an entire building snap itself together, isn't there? The third version of the software is about to be released with a far more friendly user interface.
What if you're not a designer? What if you don't have advanced design tools like Maya or AutoCAD kicking around your hard drive, but you really want to fill a SIM? If you were a member of the Things To Do group back in June, you'd already have your answer:
If you can't build, at least there's Sim In A Box to make your life easier. Sure it's a prefab, but let's face it, you probably didn't design your real life home either.
Thanks Mike!
I3D were apparently contracted to build the unit testing system by Linden Lab when the two firms met at a LinuxFest expo in Seattle this year, and are getting ready to recruit beta testers. 
Late on Tuesday evening, amid Linden server problems, way up high on a large Mystitool skybox in Second Life,
The tool which is based on Cadroe's famous ShapeGen code works by using "handles" that allow the builder to manipulate the outline of the final shape very similarly to tools like Photoshop. Once you're happy with the final curve (see first image above), you can start to build out the final shape.
The final shape can be a full 360 degree construct, or just a slice of that, making building curved shapes larger than 10 meters (if it was less, you'd be better of using a single sculpted prim) a piece of cake. Like the ShapeGen tool however, the quality of your curve depends on how many prims you can spare. The final shape you see here in this last pic used almost 600 prims --- Ouch!
Alidar, who's company is called
One thing I've been looking for, and even experimenting a little with myself is a good way to display RSS in Second Life. Mechanized Life's RSS QT Screens may be just that. Text rendering can be a tricky business in SL, so Alidar has used
Jim Gustafson just gave me a very early demo of a new presentation tool for 