skype

MellaniuM Puts Second Life In Skype

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Today I met with Joe Rigby, co-owner of a very young startup called MellaniuM. His company is in the process of experimenting with two things: video streaming from 3D environments, and finding new ways to use custom virtual worlds for business applications. He's already had some impressive successes.

We started off in Skype voice chat, but then he met me in Second Life at the same time. Using tools his company haven't even named yet, he was able to broadcast video of our avatars meeting through Skype. (Click the picture for full-size.) They still consider it technology in the pre-alpha stage, and won't feel like it's ready for consumers until they have it running in much higher detail. Even at the low resolution, being "in" Second Life through Skype and, in addition, seeing myself through multiple camera angles at once was a pretty impressive experience.

This was, of course, just the beginning. He switched from Second Life to a custom environment they had built with the Unreal 2 engine and again, streamed it right through Skype. The great part about using an engine like this one was that they were able to import high-detail AutoCAD files and make them look extremely realistic. Soon I was watching a high-quality alien avatar from Mars Attacks! exploring the environment in real-time. Below is a video of the world he had walked me through that they apparently built over the course of a few days.


Recently Rigby showcased the technology at the Copper/Cobre Conference. All of the other presenters went up and showed PowerPoint presentations. Rather than show a series of AutoCAD sketches, he plugged his laptop into the projector and walked the crowd through a 3D rendering. A copper smelter in the U.S. retained him to create a "virtual furnace" that not only showed the schematics in high resolution, but had walls lined with photographs of how everything is supposed to look as you assemble the machine. Not only that, but you can actually enter the furnace itself and (through color coding) see how everything is supposed to fit together.

Even though his company has already been retained by a few engineering firms for more work, Rigby sees more applications for high-resolution custom worlds. He's currently in touch with several galleries in London to create scale models of the buildings with high resolution art renderings inside. People could download them for a token fee (maybe five dollars) and collect them over time as the gallery updates itself with new exhibits. Also, since "Unreal 2" is a server-based platform, you could walk around these little worlds with your friends.

MellaniuM has only been experimenting with the possibilities since September of last year and has already shown some great innovations. If they keep up this pace they'll be the ones to watch in the future.

Skype Game Channel SDK Released

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In the process of researching today's articles on voice and QQ I stumbled across the news that Skype has released a developer’s kit for game makers. Download it, make a game, send it to Skype, and if approved they'll sell it for you to their 200 million users.

This is how QQ started. At first it was just a messaging client, then it moved to value-added services and created the virtual currency QQ Coin for people to use as game tokens. Third parties began accepting QQ Coin as payment for a variety of unrelated services, the value went up, and suddenly Tencent found itself in control of a skyrocketing currency.

Is Skype planning the same thing? Will they be creating a virtual currency for use in purchasing value-added services? Are they expanding in this direction in anticipation of QQ coming to the West?

It will be interesting to see which companies are the first to publish games on this platform. Whoever they are, they'll establish real credibility as forward thinkers.

Skype Game Channel
Skype Developer Zone

(via develop)

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