Millions Of Us, the content creation company responsible for some of the virtual world of Second Life's largest corporate constructions, is expanding its activities into Gaia Online. "A lot of the things we’ve learned over the last year about what makes people successful in Second Life are broadly applicable to these other environments," said founder Reuben Steiger.
The virtual world of Gaia is a favorite teen hangout and is becoming a preferred choice for advertisers. The website claims that more than three hundred thousand members log in to Gaia every day, and those members spend an average of two hours on the site daily. They also claim nearly two million unique visitors logging into Gaia every month to consume an average of 1200 page views.
With over 190 million "Gaia Gold" exchanged every day and over 50,000 person to person auctions a day, their economy represents a very engaged audience. Companies like Millions Of Us should feel right at home here generating content for what appears to be a truly voracious audience.
Coca Cola wants you to design a "virtual vending machine" in the 3D world of
At the Dr. Dobb's / InformationWeek coffee clutch this afternoon I was told that
I arrived dead on 3pm SLT and have to say it was NOT so easy to actually get one of the Bikes Intel were giving away. I had to get a bit of help from Millions of Us founder Bill Wrentmore to work out the complex system for actually getting and taking a bike out for a spin. The cool thing was that you actually got to "build" your bike though! Sure it was all scripted and you couldn't go wrong if you tried, but the fact that your Avatar was doing all the actions to put the bike together was a very nice touch, and when I finally did get it out of the garage, phew... they did a good job of translating a powerful, unwieldy, testosterone fueled gas guzzlig monster into a virtual experience.