Managing land in virtual worlds tends to be a bit complicated. Second Life in particular sees dozens of permutations on property management and how ownership versus renting can work. Recently we published an article entitled "The Trials of Virtual Land Baronry" that covered some of these issues, and Crap Mariner followed up in the comments. His group has a unique take on how to work around the major land issues in Second Life, and may offer a model that others can follow. Below is an email he sent me, republished with permission, that really digs into the details and may provide a valuable resource if you're wanting to own your own land but don't want to pay a fortune for it.
I've done very little editing except for formatting and for emphasis. - Caleb Booker
I went from Podcast Island to SoHo to Podcaster Island, not terribly happy with the owner-renter model, the level of customer service some owners provide, etc. So, I did the math, talked with a bunch of friends, figured out who would be compatible with others, etc. Then I watched them for a while, saw how they interacted, made a few changes to the group after some discussion, and pulled the trigger on it.
We planned out an island divided 3x3, with 8 occupied parcels and a ninth "commons/sandbox." Prims divided among the 9 parcels so there would be a reserve. Scripts and collisions monitored to avoid crippling the sim. No megaprims to avoid stability issues.
Setup fees and monthly costs shared equally. In the long run, based on the rental costs of some islands, you come out ahead AND you get the added benefit of full control of your parcel, the ability to collaborate between parcels without going "MOTHER MAY I?" to the landlord, and you know that weird spinning banners won't show up overnight advertising strip clubs.
Even though I get the benefit of Concierge, I also get the burden of it and being on call for the need to ring them up for disasters. All land deeded to a group, all parcel owners would have owner rights on that group, also estate/region manager on the island. All have kick and ban capability, so it's a sim-wide militia defending the sim against attackers (when they remember to type "/1 ban" on their mystitool, eh)
The island is a part of a mini-continent with 4 other islands owned by friends of the group. Lots of opportunities for cross-sim builds, etc. when we want to, lots of cross-promotion. For instance, Daphne Abernathy of the Going Broke Podcast has her parcel opposite her podcasting partner's parcel on Nowhereville. Gomem Desoto of the
Podmafia has his parcel opposite Stuart Warf's. The commons is opposite the commons of Woodbridge for an eventual cross-sim ferry or suspension bridge.
Our island does its best to avoid competing event-wise with the others because, heck, we want to attend what they do and vice verse, right? Any island disagreements that I can't settle as "first among equals" can be settled by an agreed-upon third party. Resident-owners encouraged to work together on builds, prims and such can be exchanged, etc. Essentially, everything's negotiable.
No absentee landlords allowed. If you're in, YOU are in. Owners are more than welcome to provide space to friends as long as there's a general consensus that the person will not introduce drama, conflict, or problems. (The Black Tie Martini Club in my tower is one such arrangement. One frequent visitor has set up camp in a gazebo, another in a skybox. The Lighthouse on the NW corner is another. Several "Podmafia" types hang out in the SE corner, too.)
It's been working for over a month and a half without too much drama or disagreements that couldn't be resolved easily. Still working on how we're going to plan sim-wide events... it's pretty much "cujus regio, cujus religio" for each parcel for that. I have a few other groups in discussions with their own "Edloe Model" sims. You could liken this to a commune or a kibbutz or even a cult. Whatever works, works. It'll be interesting to see how stable this is over time.