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Seven Point Plan for Marketing in Second Life

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Nic Mitham, founder of K Zero, gave a presentation delivered at the Mondi Virtuali conference in Turin (Italy), June 2007. Entitled The Seven Point Plan for marketing in Second Life, these are some of the most lucid thoughts on running a virtual world campaign that I've seen in some time.

You can click here for the slideshow with nice graphics, or just see the point-form notes below.

Point 1
Have a plan - Because this is just another marketing channel

  • What do you want to achieve?
  • When do you want to do it?
  • How will you manage it internally?
  • What are your competitors doing?

Point 2
Keep the builders at bay - Design comes last, not first

  • Projects should be strategically delivered
  • Buildings/layouts/areas should facilitate the strategy
  • Design is an output, not an input

Point 3
Integrate - Think about all your marketing channels

  • Look to create synergy with other marketing projects
  • Use existing marketing materials
  • Push visitors from outside in
  • Push visitors from inside out

Point 4
Giving is better than receiving - Engage with the residents

  • Get people

    • seeing/using your product/service
    • experiencing your brand
  • Word of mouth advertising
  • Zero on-going cost of sale
  • You receive metrics

Point 5
Keep the seats warm - Commit to your virtual presence

  • If you build a virtual office, make personnel available to be in it
  • Manage peoples expectations
  • Give named in-world contacts
  • Or, create a venue that does not require on-going support

Point 6
Stoke the fire - Once you have entered, you need to exist

  • Run regular events
  • Deliver in-world presentations/seminars
  • Run competitions
  • Involve the residents

Point 7
Promote and cross-promote - Leverage all your marketing channels

  • Advertise in-world
  • Create cross-channel campaigns
  • Encourage referred and new visitors

In summary

  • Have a plan
  • Design is an output
  • Integrate other activities
  • Engage with residents
  • Commit
  • Enter and exist
  • Promote

KZero Counts Brands in Second Life

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brands by categoryEver wondered just how many major brands are now in Second Life, Linden Lab's 3D virtual world? There's a simple answer. KZero, a Metaverse consulting firm based in the UK puts the figure at exactly 85. KZero defines companies for inclusion in the figure as those "that can be classified as having high awareness globally, in their country of origin or in their respective sector that have an on-going presence in Second Life"

The report also charts a time frame for entry of major brands in the virtual world as well as by country,

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