Why Sun's Project Wonderland changes everything
I've been a fan of Sun's Project Wonderland almost from the start. I've said many times that I think it's potentially a complete game changer in virtual worlds. Particularly for enterprise and edu. The overly techie, wikified code dump that is their website however makes a lot of folks' eyes glaze over before they've even had a chance to grasp it's full potential. The new Wonderland videos make it a lot quicker to understand.
Oh, and did I mention that Wonderland is free, and open source?
If you're not up to speed with Wonderland, do check out all 8 of the new videos. I think you'll find it hard not to see why this "little" Sun project will likely be hugely important to enterprise virtual worlds in 2009.
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It's true that Wonderland and
It's true that Wonderland and particularly the MPK20 'campus extension' are fascinating VW projects for enterprise customers to keep on the radar. As it stands, though, with the expectation of a complete rewrite and new graphics engine for the 0.5 release in the middle of 2009 -- does it make sense to start developing assets, objects and expertise on PW 0.4 with the ground shifting so quickly?
As I understand it Mike, the
As I understand it Mike, the basic asset system wont change much. But then that's getting a bit technical even for me, best bet is to ask directly in the dev forums there I think!
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