In a few months, Twinity, a virtual world based on virtual cities, will open in beta. Metaversed got an initial brief, and tour of the alpha system last week. The overall impression was encouraging. Some of the differences in how the system will work over other worlds may make or break the fledgling world created by German company Metaversum, who are keeping many of the final details under close wraps. One things for sure though: Of the many new worlds in pre or closed beta currently, this is one of the most exciting.

The feature that instantly sets Twinity apart from the crowd of hopeful new worlds in this space is its city model. All of the spaces that users can inhabit are created by the company. You can rent an apartment in a building, but not create your own building. On a case by case basis, you may be able to buy a whole structure, but this has not been finalized yet.

As you can see from the image above, navigation follows a real word theme. That's the "lobby", a map of the real world which users can zoom in on by continent, then drill down to individual buildings, spaces and apartments.
A more open economy?
Twinity's business model follows a fairly predictable formula: Premium accounts, currency commissions and item sales (property/objects). Where it gets interesting, is in their plans to farm out much of the user to user transactions to a third, as yet undisclosed party. The system will provide a double escrow utility for users to trade objects and property and services with real money. Primary markets, such as initial property sales will be made using a synthetic currency similar to the Linden Dollar or Entropian PED. Metaversum say they want to allow a more realistic cash flow, letting users trade with each other outside of the system as well as in it. The primary economy (synthetic currency) will come online during the initial beta, in 3 months or so, the secondary economy will follow that.
User created content
Although you can't build property in Twinity, you will be able to create and import objects, and in the future, script them. Metaversum are already in talks with several major content creation companies as well as using in-house teams to kick start the creative process. Users will be able to create objects using any of the major 3D tools that export to Collada format. This includes 3DMax, Maya, Blender and Sketchup. Animations are also part of the creative toolkit in a virtual world, and sometime during beta users will be able to create their own.

Above you can see me talking to one of the support staff in a fairly bare apartment. I'm not keen on the speech bubble way of speaking, but I'm prepared to admit that that could be due just to the way I'm used to doing it. I couldn't work out how to see a chat history, but you'd presume it would exist.
In a crowded space
Metaversum are doing something. In a space with a lot of buzz, but very little substance it's encouraging to see a company invite us in to kick the tires and mooch around the alpha build. I like the idea of the real money economy. I like the idea of the cities, and of owning an apartment, or other space in a building. Where I start to get a bit glassy eyed is the question of why they need a synthetic currency at all, and I wonder if they have the financial and creative fuel to bust out of "interesting alpha" to "kick ass beta" to "profitable company". With Kaneva going from strength to strength these past few months, and appearing to be their nearest competition, perhaps along with Vastpark, they have their work cut out for them. They're also just one of many hopeful companies about to launch in the social virtual worlds space which whilst small, is still highly competitive.
Having said that. I was impressed with what I saw,and encouraged by what I'd heard. I think at this point they're moving in the right direction and are certainly a company worth watching. I hope great things come of Twinity, because on a personal level, I liked it.
Nick wrote: "The feature that instantly sets Twinity apart from the crowd of hopeful new worlds in this space is its city model."
It's really encouraging to see people embrace the urban model for an online space. Have they really decided to prevent user created architecture?
They have Trevor. There's reason, but they're months from beta and are not letting all the details out yet so you'll have a make an educated guess as to why im afraid. At least for now.
I assume from the name TWINity and from the world map that they're making a mirror world using the GOOG as a source of geolocated collada, so they can't let just anyone destroy their finely tuned skylines. None the less I do hope they figure out that user-created architecture is one of the most engaging uses for One Big World platforms. If all else fails, they could zone it away from the mirror city cores and leave the suburbs for those crazy builder kids.
You've a typo in the link to Kaneva. Nice report!
Thanks Otenth, much appreciated. It's fixed now.
Twinity is an impressive platform, which we (The Otherland Group) are evaluating closely. The Metaversum guys are nearly next door neighbors here in Berlin, so we are very much interested in what they do - despite all the advantages of virtual worlds sometimes it IS easier to cooperate if you can arrange a quick meeting in RL. We are really excited about the platform's potential and can't wait to see it launching. It is still not finished, of course. But many features are really, really nice and will have interesting applications for some cool project ideas.
The only 'feature' that I am not sure of, is the very close adherence to patterns and structures of the physical world - including location and reproduction of existing urban architecture. I see some advantages - especially for certain target groups - but also a number of problems with that approach - which the Metaversum guys are sure they can overcome. Time will tell, if this is works out or not.