Cruxy's new music player for use in the virtual world of Second Life has given musicians the ability to share their music and sell it far easier than ever before. The player is free, and streams music from the Cruxy servers. Musicians who take advantage of this service will also get a standard XSPF file generated which will make it possible to stream one's music through various alternate sources as well, such as Odeo, Webjay, Yahoo! Music, Last.fm, and Magnatune.
For the audience inside the virtual world, they can listen to the music for free and alternately click on a button to be brought to the Cruxy website to purchase the song. This kind of makes last week's story about Capital Music Group's attempt in There.com seem a little quaint, doesn't it?
(via SLI)
For live performances I think Musigy is far more interesting. This could be piped in on a stream easily from a central computer while musicians all over the world are collaborating. It works quite well. You would assume that lag or delays would be an issue but surprisingly it isn't and musicians are able to perform very well with this wonderful little tool. In 2005, this technology won first place in Software Design in Microsoft Imagine Cup global technology competition, the world's largest and most inclusive student technology competition.
http://musigy.com/
Global virtual jams Dirk? Does sound cool...
Im just looking for the simplest way to do live podcasts in SL if anyone has an idea..
Talking of global virtual jams, I saw a group in SL called the Virtual Live Band at the weekend. They were playing live, but all from different parts of the world. I was very impressed. It sounds similar to the musigy thing Dirk is talking about above, but they said they were using a program called ninjam. I've not had time to investigate it yet, but it sounds interesting... No idea if it could be applied to podcasts.
As member and founder of the the virtual live band I can tell for
sure that NinJam (www.ninjam.com) is the only way to collaborate
in sync together with a controlled lag of one loop. As I know is
musigy trying to do that without a buffered loop.
You can play real live with eachother, but with an uncontrolled lag
of 50-100ms for transmitting date via the net. So I think
the better way is to play with a controlled lag in sync.